Announced Halo Online

As you already know, closer to the end of this year Microsoft And 343 Industries release Halo 5: Guardians. However, as it turns out, this is not the only game in the universe of the master of Chif, who is currently working on the American studio. Moreover, in cooperation with St. Petersburg craftsmen from Saber Interactive, put their hands on reprinting Halo: Combat Evolved And Halo 2.

It turns out that the developers planned to soon award fans of the franchise with a Friedela multipleor for PC with a sonorous – but predictable – name Halo Online.

By the way, Russia and https://www.damslotscasino.co.uk/ the CIS countries are the first to know all the charms of this online player, after which it will move to conquer the West. By your information, in the territory of our immense homeland, the company is already engaged in the localization of the project "Innova", planning to launch MMOs on the Fogame platform. In the near future, at least beta testing awaits us.

According to the developers, action Halo Online It will unfold after the events Halo 3. And users will have a chance to get into account both classic and new maps (even with Russian landscapes!), where, by the way, there will be a weapons selected, as in Battlefield 4/Hardline. As for the number of players on the map, according to the localizers, there will be from four to sixteen, depending on the regime, they are there. But directly with the modes, everything is not so clear. We only know that for the period “beta” to gamers will be given to fight in teams (eight by eight) and each for himself.

There are only three classes of characters (attack aircraft, sniper and tactics), but all kinds of skills and weapons (basic, additional and grenades) have a whole pile. Not to mention available ground and aircraft, unique objects and tactical packages – the hero’s special abilities (for fighting, protection and support), previously not seen in Halo.

Known to you Konstantin Trustenyuk, managed to look at Halo Online with his own eyes, assures that the multiplayer looks pretty. More urgent details, such as the date of the release of the game, while remain a secret.

An announced large addition to Dying Light

Last week developers Dying Light, Celebrating the first half of his super -wise brainchild, they hinted at the appearance of transport in the game. And he will really appear – in the first major addition called Dying Light: The Following. It will be sold separately, but all owners of the seasonal subscription will receive it for free.

DLC includes a lot of new products (including controlled buggy!) and has its own plot. The authors promise many “changing gameplay” elements spread over a vast territory, comparable to all previous cards Dying Light.

For the first time Techland Demonstrate The Following behind closed doors on Gamescom 2015, and “soon” will show the rest of the world.

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July 29, 2015 in the PlayStation Store began a global sale

Dying Light

Dying Light: The Following

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The seasonal season costs 250 rubles. https://onlinepoker247.co.uk/ For this money, we got a lot of bunches: from new shins to full plots. For 250 rubles. Ubisoft, that you plunged us there with a seasonal for 1.5K for FC4? NG+ with timer and resin of the main card? French (and not only you), you have to study with the Poles!

I’ll curl up real nonsense now, but I always surprised me in one thing: the logic of a firearm. No, seriously:
1. Why with a rifle or gun the hero jumps as furiously as with a gun? That is, given the overpassness in the game of rifles, the gun loses any advantages in front of the rest of the weapon.
2. Why the firearm appears exactly after a certain stage? That is, until you reach the first meeting with Rais, you will not get a firearm anywhere. Nowhere, how many non -responding locks of police trucks.
3. By the way, why are police van in police vans often all sorts of axes, slanders and gas keys? So poor country?
4. Why such a poor arsenal? Not, as in some sort of scaffold – two types of pistols, machine gun, rifle, double -barreled – all! Moreover, in Dead Iland there was order with this. Of course, I understand, the emphasis was on the man -made, but why then the shooting part was made on the “ot ** s”?
5. Separately – why notPompom shotgun? Why there is no such elementary barrel, which is simultaneously the main attribute of the zombie apocalypse and police forces? And most importantly, there is a double-barreled steamer, but there is no pompovik ..

I know, the density is no more adequate to the junk of the pistol in Fallut 4, but still I expressed my density. Not to develop, but expressed)))

Well, as you said, the game was originally oriented towards cold weapons, and it is more fun to wet their zombies: cut into pieces, knock out their teeth (by the way, they really knock out) and.T.D.(+ GG like Freinner, he has nothing to fire). Of course, the shooting part could be better worked out, but in general, it does not spoil the game much.

Well, let’s say I want to jump around the building and fire at night from the dead. But at the same time, I do not want to constantly go close, but I want to distribute nine -millimeter gifts with beautiful animation on the run, in the manner of the same Mayerors Edge or, what is there to be stupid, matrices. Why it was impossible to give a choice to the player? It’s not so difficult.

If they listen to all my tips, you will get Feara remake on the DL engine.)))
But seriously, then the jester knows him. Maybe I will write. Although there is a miserable chance that they made this “poverty” for future DLC-welfare.

Yes, the Poles are still good. Only I regretfully stated that I received the entire possible fan from Dying Light (having passed the plot on Hard, having received all the awards in Bozak Horde, cleaning all the quarantine zones and having played in the Bege zombie mode for both the hunter and the survivor), as the summer intra -game areas announced at first, and then – DLC from the buggy, which I had been waiting for so long! I also pleased that there would be some kind of storyline: I do not count on a revelation or even detailed elaboration, but glad that they are preparing not just the arena.
I also want to join one of the previous speakers: for such a price of Season Pass, content is really decent, and this is very cool.

I also initially had a claim to firearms, although somewhat different: what is the meaning of the separation of trunks into categories of rarity, if all of them have the same characteristics? What a gray double -barreled man to choose that an orange legend is no difference.
In general, the chances of finishing the firing mechanics to the basic level of the shooters are not enough, frankly (and the imba would have made from some trunks, from the pumpkin shotgun of the same), but to stick some castration, and the scatter of parameters-this could be built.

At first I was embarrassed by cars in the game about parkour, but in the screenshots it is already clear that there are large open spaces for driving by car and factory buildings for the player. I hope so it will.

Dying Light: The Following. It will be sold separately, but all owners of the seasonal subscription will receive it for free.

Well, what a pancake Poles when there is one of the participants of Vorner Brazers such a giant even overlaps everyone)

Company of Heroes 3 Announcement. Release – in 2022

Sega And Relic Entertainment introduced Company of Heroes 3 – a new part of the popular RTS series in the surroundings of the Second World War.

This time the battles will unfold at the Mediterranean Military Theater. The developers promise a wide variety of locations – from Italian mountain passes to North African deserts and coasts. On the battlefields, the mind is more important than speed, emphasizes RELIC.

According to the authors, in the third part of the gameplay Company of Heroes was supplemented by new possibilities. The strategy works for the Essence Engine 5 – its own engine RELIC.

In the campaign mode, we have to command infantry, fleet and aircraft, as well as to establish supply in order to recapture Italy at the forces of the axis. The solutions of the user will affect not only separate fights, but also the history of war. In single modes, it will be possible to include a tactical pause in order to think about maneuvers without a hurry and coordinate the actions of soldiers.

Company of Heroes 3 starts on PC at the end of 2022. Those who want to try out the tricel can go to the series website and sign up for participation in Prealfa – it begins today and offers a fragment of the plot campaign. The first stage of testing will last until August 3, 05:00 Moscow time.

Kinematographic trailer

The premiere of gameplay

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Company of Heroes

Company of Heroes 2

Company of Heroes 3

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Very unexpected. RTS is returning?

At 3:36 in the trailer, a woman is so rejoicing that the British in her hometown was bombed the church. Zealous Catholic, probably.

Online (according to Steam) https://moneyslotsonline.co.uk/ now.

Steel Division 2: 697 people.

The growth of online in Koch 2 is associated with the recent free distribution of the game and additions. But since I am an active player in Koch 2 and often might online, I could say that before distribution, on average online always kept around 3-5 thousand. At peak moments reached 10k. After free distribution, it, accordingly, has grown.

As for the popularity of the RTS, unfortunately you won’t find good RTS in the afternoon with fire, Koch 2, despite a bunch of jambs: there are very t*tanks that go on the enemy, turning the tower and problems in the balance sheet, a pretty good representative of the RTS, in which very steep honsures sometimes take place (I recall the battle 2 by 2, where I and my partner lost its dantiahous to my opponents, I have lost my parties But then we managed to turn the course of the battle, when 3 points remained at the mark (that is, from defeat it was separated by 2-3 seconds), after which we won. In short, Koch 2 is a very solid RTS, from obvious disadvantages – a campaign for advice, which only deaf did not hear about, but if you are not a patriot from the brain of bones, I advise you to take part in the network battles of Koch2.

I looked at the gameplay. And what is funny, in general, I have not changed at a drop from 1 part, I look at separate animations, the actions of units, even cards – and all as in 2006, on the release, in the first part.

Positive.Sip of fresh air in the genre of strategy.New company.New cards.

According to Steam Charts, online in Coh’e 2 is held around 7-8k on average, in the second Stell Division in the region of 500 people. So yes, in fact now only COH and Starcraft are alive. But it seems like many more are now playing AOE remasters, but I think in 4 parts of AOE online will also be large in the beginning.

Without a boy-woman, well, in our time.

Interestingly, for Italians or Gishpanians it will be possible to genocide their own or is it different?

I also looked at the statistics. AOE 2 16 thousand holds

Oh, how I will go out, I will definitely play, the first part with the addons went to me with a bang.

I can hear, but in a gameplay roller at 1:05 the German shouts the “grenade” with exactly the same voice and intonation as the code 2.

And thank God. We do not need another Dawn of War 3

Hooray, I will wait impatiently.

I hope it will be closer in spirit to COH1
I am one of those who assess its multiplayer much higher than that of the second part

The Dawn of War 3 problem was not in a change in animation and cards.

Eh, and I was waiting for the battle in the Pacific Ocean: Ivodzima, Guadam Canal (with the opportunity to play for the Japanese). The Western campaign was blessed. Did Africa be interested (whether the special African corps of the Germans with the indigenous population will show it interestingly).

Yes, the Pacific Ocean would be cool. The only problem is that the Japs have extremely weak tanks.

Announcement Elite Dangerous: Odyssey – add -ons that will allow you to explore planets with views

Studio Frontier Development not only continues to develop a cosmic simulator Elite Dangerous, and increases the scale of additives. Today the team announced Odyssey – The most ambitious addition to the game.

IN Odyssey You can leave the cabin of the spaceship and explore the surface of the planets for your two. The authors promise thousands of unique celestial bodies where you will find settlements, outposts and picturesque landscapes.

DLC will offer users a wide variety of missions – from diplomacy to trade, from stealth to open clashes. The abundance of locations, tasks and NPC will ensure a “almost unlimited amount of content”.

In addition, c Odyssey it will be possible to participate in battles with a first -person view. Commanders, ground equipment and space vessels will converge in the battles.

Although the Universe of the "elites" is not the most hospitable place, the players will still give an opportunity to relax: social zones will be scattered throughout the galaxy. The hubs will be allowed to plan the following sorties, create alliances, buy and improve equipment, as well as take the ship for repair.

Elite Dangerous: Odyssey It will be released at the beginning of 2021 on PlayStation 4, Xbox One and PC via Steam.

June 3, 2020 “Are https://bradforddisabilitysports.co.uk/ you ready to head the gang?" – interactive trailer Desperados III

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Elite: Dangerous

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Recently, I lost completely faith in frontiers and their ability to do how it should be. All this hellish leapfrog with aircraft carriers, as for me, clearly shows that the developers themselves do not particularly understand what to do next and, as well, here is a desperate step to give just what the people ask, and not what the game itself needs. The introduction of legs and atmospheres on paper sounds cool – but a clear feeling that it will be horizons 2.0, which also cost like a new game, but all updates were only disappointed.
Then they also pathetically promised a cloud of content, entering driving on planets, joint management of ships, steep engineers that they will create unique things and much more. And as a result, they received only a ton of meaningless and dull grind and completely non -working mechanics by the type of joint management, which are not even 5e, but completely dull buffs of the Tsifero.
Above there, they recall about the resertiz “on the release” (which will be, yeah), but no, with all my skepticism about the eldisen, they promise not at all that. The approach of frontiers to the planets, the content on them and the filling we have already seen them, these are dull generated balls with scattered the same avonposts where there is nothing interesting.
In my vision so that the elite shines again, you need to develop the community and the network component. The best that was still in the game – the events of the community to nominate player strength. That’s when people massively united digging gold for the glory of our dictator, real magic was happening. For all the scarcity of content, the game really felt alive. But then 3-4 years have passed, the game is still a super crooked network code, which does not even allow 10 people to collect in Sister without flights or corny to transfer money to a friend-but it will be possible to ride a meaningless balls, but walking, but walking

The threshold of the entry there is normal, there is nothing super-complicated in it. Look at the hour of the vidosiks on YouTube and figure out the main mechanics. The main thing is to know why you want to play the game, because there is no plot, some special events too. The simulator of the researcher and the dial-to-fighter+a bustle hunter (to a lesser extent, because it is simply not profitable to do it)-all that is. Therefore, know that there will be many monotonous actions, a lot of boring flights and a lot of routine. But beautiful, with beautiful backgrounds and a pinch of danger in the form of NPC pirates and just players at*BKI, who just to shoot for someone. In general – good luck, CMNDR.

SPORE: Galactic Adventures 2 looks masterpiece.
In general, it is interesting how great the threshold of entering this, in every sense of the word, the universe. Simply, I often heard some completely wild stories about online composers in these cosmosyms. The whole thing looks very entertaining, but it is difficult at the same time.

Damn, recently, a person under the news about this game in the comments wrote that he wants the opportunity to explore the planets for his two. I then thought “well, a fanser, there will never be such a thing in the elite”, but here it.

I will add that the game lives largely due to a strong, friendly and friendly community. The game is very peculiar, and you need to understand that no one will lead you by the handle. The game develops slowly, but confidently. If interested, look for the Close Encounters Corps group in VK, read, see what is how.

Hmm, from numerous reviews I read that all the planets in the game are just empty stones. The trailer was shown … desert

I do not agree in everything, but I will not climb into deep disputes.
There is rather a matter of personal expectations. When I burst into the elite, I expected an analogue of a network freelancer or X, and even so that AAA and more and more (with reasonable amendments to my knowledge about the game). After a hundred hours, a negative sediment also appeared and also appeared.
But after the horizons are just the opposite: expectations from the game are completely different. I remembered that the elite is a way to meditatively brighten up the evening with explining with grind mechanics at will. Wanted this, paid for this – it received. I still have been installed and I go through the events a couple of times a month, and to fly to the places not visited under the pretext of a lazy grind.
To the "early 21st" for a long time – let’s see what will show and whether it is worth the next fulpraise.

Subtly;)
What to supplement – I would just have enough for my two to take a walk, but here it. I’m looking forward to

I think not. Most likely it will be necessary to buy some shuttle to the ship for the descent (or something like that) as shown at the beginning of the trailer

In general, there was such a rumor that the “legs” (atmospheres seem to be too) promised to add just in Horizons. Nooo … something went wrong. Actually, as always with frontiers: transfers, arrears, etc.p. Even with Fleet Carrier the same song. Aircraft carriers were supposed to appear along with the wells, and in the end, almost a year, I was transferred (almost?)

There were two of us there)
Honestly, after the introduction of Holo me it seemed to me that the "legs" were a matter of time. Not for the sake of the portrait in the interface to do it

DirectX 12 Ultimate – new API for PC and Xbox Series X

According to “small -laws”, Xbox Series X and iron with DX12 ULTIMATE support will be guaranteed to use all the next generation graphic technologies, including rays tracing in DirectX, Variable Rate Shader, Mesh Shaders and Sampler Feedback.

DX12 Ultimate will not affect the compatibility of non-stroke-game with current equipment that does not support the technology of the upcoming API-entertainment with Ultimate will work without it.

Here are what technologies will offer https://www.live-online-roulette.co.uk/ DX12 Ultimate:

DirectX Raytracing 1.1 – a new version of rays trace, which makes lighting more realistic. The technology supports Inline Raytracing – an alternative form of reiterating, which gives developers the opportunity to manage the processing process at each stage.

Variable Rate Shading allows developers to selectively change the speed of shading. This makes it possible to maximize the power of the graphic processor in more important parts of the game to improve graphics and minimize in less important speeds.

Mesh Shaders forces the processing of geometry to work on the principle of computing shaaders. This helps developers create more detailed and living worlds.

SAMPLER FEEDBACK provides high quality graphics, a shorter download time and less “stuttering” by providing more detailed information that allows the creators to download only those textures that are currently needed. In addition, Sampler Feedback can use Texture-Space Shading-a rendering method that allows developers to perform resource-intensive lighting calculations and record them in the texture.

The company did not specify when the first video cards with support for DirectX 12 Ultimate start. Perhaps they will begin to appear with the release of Xbox Series X, which is planned at the end of the year.

Announcement CS: Legacy-Counter-Strike 1 fan remake.6

Team Midnight Madness introduced CS: Legacy -Independent remake Counter-Strike 1.6 from fans. The project is built from scratch using its own code and game ases, therefore in the theory of problems from the outside Valve should not be.

Under the hood CS: Legacy Official code base Source Engine SDK 2013 Valve, but with large -scale editors from Midnight Madness. The game has their own visualizer, shaders and interface, a rewritten reflections system, and so on. The team intends to recreate every gameplay element from the original and season it with technological improvements, while holding the very feeling of the classical CS.

As the developers noted, after the turning of Global Offensive into Counter-Strike 2 in September 2023, they caught fire to return to the classical life Counter-STRIKE. But not in the form of a mod, but in the form of a full -fledged game. Thus they want to maintain a legacy CS.

Release CS: Legacy scheduled for 2025 on Steam. The remake will begin its path with early access.

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Counter-STRIKE

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Well, for the sake of fy_pool_day, it was worth making a remake

In the arms race, it still hangs, for the VELV mastered to make two cards for this regime and hung at least something third.

If only the shooting was the same as 1.6. IMHO not one of the subsequent COPs did not go in terms of shooting. And so it looks curious.

-He is in the gut, in the gut!

Everyone decided this year to issue their versions of the CS? Classis is trying, now it is. This is of course good, because with the speed of updates KS2 I will die from old age faster.

A very strange choice of a word, doesn’t Render suit better?

Renderer is Englishism, a visualizer is Latinism, in Russian without borrowing will be a ledrian

Ah, ok, just the first time I hear the “visualizer” in this sense, I even took a little taken aback.

Announcement Aces of Thunder-War Thunder spin-off for PS VR2

Gaijin Entertainment I presented it Aces of Thunder -Spin-off War Thunder, exclusively. The game is developed for PlayStation VR2.

Battles in Aces of Thunder will always be held with a view from the cabin. As he assures Gaijin, Users will learn how to control the plane almost really-thanks to physically accurate flight models and damage.

At the start, the game will focus on the legendary aircraft of the Second World War, such as the American fighter P-51 Mustang and the British Spitfire, and the upcoming extensions will replenish the aviation park by cars of other eras. All DLC aircraft will be available immediately after the purchase, and their appearance can be configured.

The project is engaged in a new team inside Gaijin Entertainment, whose participants worked on War Thunder. The authors promise several competitive online solutions-a team for a team, single duels and matches with user settings.

Release date Aces of https://www.trsports.co.uk/no-deposit-bonus-online-casino-uk.html Thunder Unknown. The action will spread by a paid model.

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Aces of Thunder

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And by the way, the game is already VR, but how it will be especially different incomprehensible.

Non -affiliate material from the Hajzins, figs. And so cool that the company did not forget that it is possible to do not only the freedom of the game, although it did not need any efforts. The game, that is, you just need to configure it under VR and add the clickness of the environment.
Of course, she still has an “incubator”, where she sponsored other developers, but there is not really something heard there.

The clickableness of the insides of the cockpit as I understand it. In the tundra only on Joe (or clavo mouse) can fly.

Well, I thought so at first, but one Chelik says to me that it seems to be. I don’t know in short.

Well, when I played Viara, I didn’t even see the game controllers

T.e. the usual tundra on the PSVR do not launch?

As far as I understand the restriction of the BP platform and not BP of the game, these are different games in the logic of PS.

Announced the game based on «Gryffins»

In a wave of success The Simpsons: Tapped Out from Electronic Arts (This mobile fun based on the most long-playing comedic TV show in history has already happy creators for $ 100 million), company Fox Digital Entertainment announced the game based on the animated series "Gryffins", which is developed by the studio Tinyco. The project has no name yet, but it, like Tapped Out, will also be released on Mobiles (iOS and Android) and will spread by darkened by everyone Free-to-Play business models.

The authors describe their game as a https://sportsbettingmedia.co.uk/ cross between a simulator and adventure, and its plot will be based both on the events of the series and on their own fantasies. Fans will be thrown into the well -known fictional town of Kuahog, where they can go in search of adventure in the company of their favorite heroes. Developers honor the canons of the original source, therefore, when creating a project, they actively cooperate with the authors of the "Gryffins" in order to, so to speak, make sure that spiritual continuity is available. Now it is not entirely clear whether there will be voice acting in the game. Rather, “yes” than “no”, since actors are involved in the development Seth McFarlein (Seth McFarlane – Peter, Stuy, Brian), Mila Kunis (Mila kunis – meg), Alex Borshtein (Alex borstein – Lois) and Seth Green (Seth Green – Chris).

The sad news that should be expected is that, like most “freeids”, Family Guy will be burdened. The head of the business units Tinyco Andrew Green (Andrew Green) told Gamespot reporters that for real users will be able to buy all kinds of decor items, characters, as well as teach them new movements and abilities. He also noted that the microtransactions will serve as a “catalyst for progress”, so, most likely, the game can be safely held without them. It will come out next year.

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Announced the Friedtela Sega Football Club Champions 2025

U Sega There is a series of simulators of football management Sakatsuku , However, outside Japan, she went out only once. Soon the company will roll it out in the West again – announced Sega Football Club Champions 2025. The news accompanies the trailer with a small excursion into history.

Sega Football Club Champions https://iwinfortune.co.uk/ 2025 will spread through the conditionally deposit model. The game prepare a career mode in which you need to bring your club to success and world glory. “Start your own from a small local club and get ready to conquer the whole world!" – reads the description on the official website. Dream Team mode with PVP matches between users throughout the globe will also be available.

Thanks to the license of the International Federation of Associations of Professional Football players (FIFPRO) Sega Football Club Champions 2025 Access to the database with 10,000 real players will open. The Japanese league J1-J3, Korean Kay Liga and Manchester City have already been confirmed.

International release Sega Football Club Champions 2025 It will take place until the end of 2025 on PC (Steam), PlayStation and mobile devices. Among the supported languages ​​there is no Russian. There is support for a cross-country. You can apply for participation in the beta test on the site until June 13. Testing itself will last from 19th to June 30 on all declared platforms.

Announced the Dead Space remake for PC, PS5 and Xbox Series

From the past show Ea Play Live, we were waiting for the announcement of the revived Dead Space – And we got it! As it turned out, this is not about the restart of the series, but about the remake of the first part – we will again go to the Ishimura ship in the role of Isaac Clark and we will divide the necromorphs.

The studio is responsible for the restoration of the classics Motive. As claims Electronic Arts, The team "recreated Dead Space From scratch, making the game process even deeper and more exciting ". In the digital chest of the horror, the Frostbite engine is beating.

New Dead Space will appear on PC, PlayStation 5 and Xbox Series. The release date is still unknown.

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Dead Space

Dead Space (2023)

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That’s just this 13 -year -old game is perfectly preserved. This is not the Resident Evil 2 or the first Mafia in which the modern player will already be painful, the first Dead Space still looks great and plays.

If you do not use it in the NEED For Speed ​​series

I do not think that the first part was needed a remake.

If you do not use it in the NEED For Speed ​​series

BioWare Hello transfers too.

Again a remake ..
Not if it again draws attention to the game and in the end we will see new parts then Kuruto! If a remake for a remake is not like you would like to see.

The original was made by Visceral Games with Glenov Scoldfield. EA has no more.

It is necessary to earn on a finished project. This will become a trend of this decade.

It remains only to hope that they will take responsibly, and will do qualitatively.

– The bug with the first door https://www.popularslotgames.co.uk/popular-igt-slots was not fixed due. And just departures because of the disabled verts of synchronization did not fix.

– Aiming in script scenes is already painfully crooked, especially to the finals of the boss (.

– the complexity of the game, which is lost during a certain loading of preservation.

Wow, well, for the sake of this, it was definitely worth transferring the game to a new engine and sell it for a fulprase, because with ordinary patches these bugs cannot be fixed.

You hope you understand that you are comparing your ass with your finger. What is the difference between:

– Gamley aspects are outdated in the game

– And the game just has bugs

Primarily due to extremely tight control.

I always believed that the developers made the clumsy Isaac intentionally t.To. He wears a heavy spacesuit and because the game is a horror.

And here I am is sad with this news. They themselves buried, and now they are engaged in necromancy

Leave the dumb characters to the past century (although there was the same Duke Nyukem, who devotes all of himself to the legendary Gordon Freeman. Because a character, who actually does not respond to the surrounding him@#$%c, instantly loses in believability, you do not believe in it stupidly.

I have such a complaint to Isaac Clark’s sample of the first [b] Dead Space [/b], and to the artem from [b] metro 2033 [/b], and to the river from [b] Battlefield 4 [/b] – they are dying in their eyes, they themselves find themselves in a complete ass, but from all the sounds that they make, only the acquaintance of the breath after Running and cries of pain upon receipt. Fucking life characters, 10 out of 10, especially against the background of the fact that others even lead dialogs with them, that it looks doubly stupid.

Or in Command & Conquer

Well, this is a remake of the game which, I remind you, 13 years old

I would look at the remake of the 3rd Dead Space, since the remake can revise and rethink the 3rd part, thereby making the soft rebot of the series without canceling the old parts. It seems to me that having done a kind of work on the mistakes, you can get beautifully to the new final and already release the 4th part. The only thing is that such a multi-way is unlikely, yet 3 has a bad reputation and rehabiliting it is not a fact that it will turn out

Better than "rethinking" from mediocre

Well, how beautiful.

– The bug with the first door was not fixed due. And just departures because of the disabled verts of synchronization did not fix.

– Aiming in script scenes is already painfully crooked, especially to the finals of the boss (.

– the complexity of the game, which is lost during a certain loading of preservation.

The game in any case needs developers’ intervention. They just decided to do this with a budget, marketing, well, a new price tag for a game.

Well, what else does ea remain? New titles do it costly and risky. It is better to periodically milk people already on the existing ones, however, as she is already doing this with Fifa and TD.

Soon I think it will already be the norm to release Remaster/Directorial versions every 5-10 years.

Guys, you will decide there: you still need [b] Dead Space [/b] or not?

And then there is no news-howl ([i] “Well, everything, they buried the normal series, [b] ea [/b]-light blue!"[/I]), News about the reprint-Wound ([I]" Well, and what for us Remaster of the game is only 13 years ago? [b] ea [/b]-light blue!"[/I]), I am sure that there would be news about the new part-you would still howl ([I]" aaa, not the same people at the development, and indeed [b] ea [/b]-light blue!"[/I]).

It’s clear that [b] ea [/b] probes the soil to understand whether it makes sense to do something with this series at all, or not, because the screams of [i] “return [b] Dead Space [/b], No.#$%!"[/I] is heard a lot, but this does not mean that each such screamer will really buy a new game. There will be normal sales-there will be continuations, no-well, or [b] ea [/b] will still be crap (and the example of a remake [b] C & C [/b] says that they are still trained, and may come out of the year), or fans will also bury the series with their whining, this time-forever-forever-forever-forever-forever.

First wait for the final result, then start to whine.

Evil Corporation on Kapkom has seen enough

New Dead Space?

From the EA, who kicked all the creators of the originals in the cold, because the "singlePleer is dead"?